Guide for di game · Dice and tiles
Craps
Di loudest corner of any casino, wey dem distil reach im two honest bets.
TiltSeven craps table deliberately implement only di Pass and Don't Pass lines — di two wagers wey get di best maths on di layout — as e dey follow di published Maryland standard rules. No field, no props, no towering side-bet menu: na just di come-out, di point, and di dice wey dey decide am for server side.
No deposit · no purchase · no withdrawal · no redemption · no prize · no cash value.
How one round dey work
Craps
- 1
Put tokens on Pass or Don't Pass before di come-out roll.
- 2
Come-out: 7 or 11 dey win di Pass line instantly, 2, 3, or 12 go craps out; anything else go set di point.
- 3
Di rolls go continue until di point repeat (Pass win) or 7 come first (Don't Pass win); wins dey pay even money to di ledger.
Di odds, no lie
Two bets, 40 rolls of drama, and some of di thinnest edges for di house.
| Bet / wetin come out | Chance | E dey pay |
|---|---|---|
| Pass line | 244/495 ≈ 49.3% | 1 : 1 |
| Don't Pass line | ≈ 47.9% (a 12 pushes) | 1 : 1 |
House edge
Di Pass line dey give di house just 1.41%; Don't Pass dey run 1.36% because come-out 12 dey push instead make e pay. Na di whole menu be dat on purpose — di bets wey dis table no dey offer, na exactly di ones wey get di ugly maths.
Fair play, na how dem take build am
- Na di server dey draw every outcome and settle am inside di ledger — no be your browser dey decide anything.
- Di rules and paytables dey inside contracts wey pesin fit review; di same maths dey run for every player.
- Na play tokens only: whatever di odds talk, nothing for here ever worth money.
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