Game guide · Card tables
Teen Patti
Three cards, one ante, and a ranking order that flips Western poker on its head.
India's three-card classic against a dealer who needs queen high to open: ante, read your three cards, then back them with the Play bet or fold. The ranking runs trail, pure sequence, sequence, colour, pair, high card — yes, a sequence beats a colour here — and an optional Bonus bet pays when your hand is a trail or a pure sequence.
No deposits · no purchases · no withdrawals · no redemptions · no prizes · no cash value.
How a round works
Teen Patti
- 1
Ante tokens, and add the optional Bonus bet if you want the premium hands sweetened.
- 2
Read your three cards, then add the Play bet or fold the ante away.
- 3
The dealer needs queen high or better to qualify; hands are compared server-side and settle per the printed tables through the token ledger.
The odds, honestly
The hand frequencies are carved in stone; the paytable is printed beside them.
| Bet / outcome | Chance | Pays |
|---|---|---|
| Trail (three of a kind) | 0.24% of hands | per table |
| Sequence (any run) | 3.5% incl. pure runs | per table |
| Pair | 16.9% of hands | per table |
House edge
Three-card frequencies never change: a trail arrives once in about 425 hands (0.24%), sequences of any kind about 3.5% of the time, and a pair 16.9% — rarity is the entire reason a sequence outranks a colour. What those hands pay is set by the in-app tables for the ante, Play, and Bonus, so the printed paytable plus the dealer's queen-high hurdle is where this game's price actually lives.
Fair play, by construction
- Every outcome is drawn server-side and settled into the ledger — nothing is decided in your browser.
- Rules and paytables live in reviewable contracts; the same math runs for every player.
- Play tokens only: whatever the odds say, nothing here is ever worth money.
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